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Buff n’ Stuff

So todays TF2 news brings a nerf and a buff.

Demoman grenades (not stickybombs) no longer explode on contact after the first bounce

Well, this is big nerf for my fellow spammomen. No longer will you get those lucky bounces, if you don’t make direct contact you aren’t getting the kill anymore. I fully agree with this move however, the game has gotten quite spammy and demomen are the main culprit.

Fixed flamethrower hit detection
Increased flamethrower damage at point blank range

This pyro buff we knew was coming. The class needed a slight touch to make them more viable. But from what we’ve heard already this has become the new spam class with fire flowing from everywhere. But, we’ll accept this one because the pyro has the best voice samples.

Click the jump to see the entire update list from today, yesterday and Robin’s reason for buffing the pyro.

# Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab
# Added option to disable Player sprays
# Fixed flamethrower hit detection
# Increased flamethrower damage at point blank range
# Demoman grenades (not stickybombs) no longer explode on contact after the first bounce
# Fixed a startup crash
# Fixed a case where players could get stuck in tc_hydro
# Fixed player movement prediction errors
# Fixed third-person sniper aim animation not matching player’s view exactly
# Fixed achievements and stats being awarded when watching other player’s demos
# Fixed rare server crash due to data corruption in networking
# Fixed a case where some sounds had incorrect volumes

* Added Team Fortress 2 events and cameras to SourceTV
* Fixed memory fragmentation crash
* Fixed prediction error that caused jittery sticky bomb launcher behavior
* Fixed rare crash when creating muzzleflashes

Pyro buff discussion from Robin Walker:

“The Pyro doesn’t get lag compensation with the flamethrower in the same way which other characters do for their weaponry, which I think has a really subtle effect on perception, and it gets worse as your net connection gets worse. It’s one of the vagaries of multiplayer. Sometimes you think that what’s going on might not be what’s going on. But this is why we gather lots of data.”

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